Mikhail cannot join your party until the start of Chapter 9, after he is seen to sacrifice himself to save your party. Obviously you will need to make sure that you have plenty of room in your Blade storage before you start trying to unlock them, so I removed every single non-Legendary Blade from my inventory prior to starting New Game+. And you can start unlocking them immediately after you can open up your menu when you reach Argentium Trading Guild. Of the 7 new Legendary Blades, all of them except for Mikhail are earned by attuning to Core Crystals. So you can now have the following Blades join up with your party Akhos, Patroka, Mikhail, Obrona, Perdido, Cressidus, and Sever. All members of Torna will become available to you other than the notable exceptions, Jin and Malos. Make sure you have plenty of Core Crystals when you start your New Game+ run, Rare Core Crystals will work but Legendary Core Crystals are preferred. Nearly all the Torna Blades have been added to the game, each with a unique weapon. I did this to farm up Tachyon Chips (the best upgrade Chip in the game) for every single Legendary Blade and to farm up Legendary Core Crystals for the new Blades. That shot is of my party maxing out their damage to destroy the highest level Superboss in the game using only 1 orb burst. That being said, as you can see above, my characters were already insanely powerful even before the DLC. Many accessories simply never got used during a normal run because there were a couple that needed to be equipped on each character for maximum efficiency. The addition of a new Accessory Slot makes even the Superbosses simple, but it also does make a fun new task of trying out hundreds of new combinations that you never could try before. In fact, that is the first Bard reward that you come across, available in the Argentium Trading Guild Inn. The other drastic change to difficulty is that you can expand your Accessory slots to 3 for every party member. Even if you don’t know how to Driver Combo, you can still Blade Combo easily, and Chain Attacks are only truly required once until the Post-Game Superbosses. I frankly do not understand why anyone would particularly need that difficulty setting, I only ever died once in the whole 530 hours I played before this DLC (and that was because I didn’t know to Chain Attack the last story boss). The first change is that you can now select an Easy difficulty setting that was not there before. The DLC represents two interesting changes to the difficulty of the base game. My party was already a powerhouse even before the DLC, Tyrannotitan never stood a chance. So if you haven’t, or are concerned about spoilers, stop reading now. One note for this review is that I’m going to have no problem with spoiling anything in the main story, 90% of the DLC is only for New Game+, so it won’t effect you until you finish the game. But DLC reviews can help our readers decide whether it is time to pop that cartridge back in their Switch, particularly when the game is a major time investment. More than likely the DLC is not going to be enough to change most people’s purchasing decisions about the game, it was already an amazing JRPG even as just the base game. The 1.3 DLC released on March 2nd definitely qualifies as a large enough update to have its own review. And exactly like those two games, I won’t review every single piece of small DLC released for Xenoblade Chronicles 2, but I am going to review the very large ones. Sometimes these updates are large enough to warrant a full review for the DLC alone, recent examples of this were Dark Souls III and The Witcher 3. For very large RPG releases, they often change drastically after they are released through a combination of updates and content patches.
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